The Fermi Paradox: 100 solutions and the survival of mankind by Alexander Popoff
Author:Alexander Popoff [Popoff, Alexander]
Language: eng
Format: epub
Published: 2016-01-04T00:00:00+00:00
WEARCOMP
A practical next step in computer functionality is introducing the wearcomp, a wearable computer that people wear almost permanently on their bodies. Wearcomps would take various forms.
One of the first iterations of the wearcomp could be a combination of a mobile phone with enough computational power and âglasses-plusââgoggles that provide 2D and 3D video, audio, virtual keyboard, virtual mouse, etc. There is no need for huge 3D screens in order to watch a perfect movie. The glasses-plus include mounted micro-cameras, brainwave sensors, low-powered laser, and infrared beamer. The mobile phone and the high-tech glasses exchange data via Bluetooth or similar wireless technology. The cell phone provides constant broadband Internet connection. It should have a powerful processor, and sufficient battery power for the processor and the wireless.
The glasses-plus can easily fit into a jacket pocket or a purse.
One can also connect the wearcomp to a regular monitor, keyboard, mouse, hard drive, printer, and other devices through cable or wireless, via a hub or directly.
The mobile phone should provide broadband connectivity through a variety of devices and wireless communication systems like Wi-Fi, WiMAX, UMTS, CDMA2000, GSM, CDMA, and others. Widespread usage of wearcomps would require a new wireless communication standard. Billions of customers with wearcomps traveling all around the globe would be a serious business and a huge challenge.
The technology of the proposed wearcomp is already available, though some of the components are still in early stages of development. The electronics manufacturers could start assembling wearcomps right away, since the concept of the device already exists.
Keyboard and mouse: through the glasses-plus the customer could see a 3D virtual keyboard, which could have various shapes: a regular keyboard, an old fashioned typewriter, a fancy futuristic keyboard, or one could draw or design a unique personal keyboard.
A low-powered laser or infrared beamer projects onto the place where we see the virtual keyboard. The fingers make keystrokes on the virtual keyboard, actually moving into the empty space. This breaks the beam and light is reflected back to a camera where it is analyzed and turned into keystrokes.
Another method is used by the 3D gesture control systems; two micro-video cameras, slightly apart, monitor finger movements. The cameras pick up the movements, and software analyzes the finger movements and turns them into keystrokes. Various such systems are already in use.
The brain-computer interface enables people to control computers and other devices, and to communicate by mere thought.
Bionic hands are already on the market. Sensors placed over the skin above the nerves read the electrical impulses from the brain to manipulate the limbs, and a person can successfully control multiple, complex movements of a prosthetic hand and fingers through thoughts.
Man can also learn to control virtual hands and to type texts on a virtual keyboard via thought alone.
The wearcomp customer can control the computer keyboard and mouse through movements of the hands and fingers or solely through thought.
A brainwave scanner and software can turn our brainwaves into computer commands. Such a noninvasive brain-computer interface is safe, reliable, and convenient. Researchers are designing various brainwave-computer interfaces.
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